Process from thumbnailing to tight lines on CA's Character Of The Week
The Topic this week was to design The Keymaster
My idea was that each element was represented by a mask holding the key (still bound by the golden chain though).
I ended up screwing around too much putting on details on the masks designs and stuff that I didn't have time to finalize it =(
Also I noticed that I couldn't render it out as simple as it looks like... (I couldn't paint the face for some reason)
Guess I have to study more and maybe I'll come back to this if I feel it's worthy!
lol and some crappy comp thumbs
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